Computer Generated Animation and Digital Arts A.A.S. (CGA)
This is an overview of the program. The course sequencing is meant to serve as a guideline for your semester planning. Please note that the scheduling of courses, program sequencing and curriculum are subject to change.
This program is designed for students interested in the animation and digital arts industries. Potential career
paths in this field include, but are not limited to, animator, 3D modeler, visual effects artist, photographic and video compositor, and motion graphics artist. Students are given a foundation in traditional art, as well as focused education in the digital arts, utilizing industry-standard software, hardware and production techniques to gain practical experience producing digital artwork, whether static or in motion.
While some students may pursue the program of study in order to transfer to other institutions, the degree is designed to allow for portfolio development, leading to entry-level employment in the digital arts field. If students do wish to seek transfer to a four-year college or university, they should contact the potential transfer institution and an advisor to determine the best electives to be taken.
Upon successful completion of this program, graduates will be able to:
- demonstrate effective oral, written, and visual communication skills.
- demonstrate computer literacy.
- utilize knowledge in the principles of design and color theory.
- convey ideas and develop concepts through the use of drawing and digital visualization.
- implement the principles of animation in both two dimensional- and three-dimensional animated projects.
- create effective and efficient 3D models, textures, and scenes.
- integrate animated and video footage with graphics, computer-generated visuals, and sound tracks.
- create work to be included in a demo reel or portfolio, in order to seek entry-level employment or continue education.