Computer Game and Simulation Development – Programming Track A.S. (CGPS)

Attention This is an overview of the program. The course sequencing is meant to serve as a guideline for your semester planning. Please note that the scheduling of courses, program sequencing and curriculum are subject to change.
Students in this major utilize industry-standard development environments, two-dimensional graphics software, programming languages as well as two- and three-dimensional game engines to develop games and simulations. Project work is completed in a team environment in multiple courses and project management best practices are used for all projects. Game design and development course work along with programming skills may lead the graduate into programs of study including Game Programming and Simulation Development, Computer Science, Information Systems or other technology degrees at the four-year college level. In addition, students may choose to work for or form game design studios.

Upon successful completion of this program, graduates will be able to:
• design and program engaging user experiences in computer video games and simulations from concept to completion using two- and three-dimensional game engines in a team-based work environment using appropriate project management strategies.
• create visual artistic assets for use in computer game and simulation projects developed collaboratively with Digital Arts Track students.
• design engaging mechanics and systems for game projects. Transfer information for this program is on file in the Transfer Center. For more information, contact an academic advisor or counselor.
First Semester
Course Number Course Name Course Credits
Art 107 Digital Design 3
CIS 105 Intro to Computers and Applications 3
CIS 112 Computational Thinking and Programming Logic 3
CIS 119 College Survival Bootcamp  1
CIS 180 Introduction to Project Management 3
Eng 105 Research and Composition 3
Semester Total 16
Second Semester
Course Number Course Name Course Credits
Art 118 2D Game and Simulation Graphics 3.5
CIS 118 Game and Simulation Programming Fundamentals 3.5
CIS 133 User Experience Design 3
ENG 106 Introduction to Literature 3
Elective Mathematics 3
Semester Total 16
Third Semester
Course Number Course Name Course Credits
CIS 114 Introduction to Game Design 3
CIS 155 Introduction to Computer Science – Structured Programming C++ 3.5
CIS 181 3D Game and Simulation Programming 3.5
Elective Humanities/Social Science 3
Semester Total 13
Fourth Semester
Course Number Course Name Course Credits
Elective Physics 4-5
DMP 116   Sound Design for Animation 3
CIS 165 Data Structures – C++ 3.5
Elective Humanities/Social Science 6
Semester Total 16.5-17.5
Credit Total 61
*Mathematics 121 does not satisfy this requirement. Student must select the Mathematics elective from MAT 105 or higher, except MAT 121.