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Computer Game and Simulation Development - Digital Arts Track A.A. (CGSA)

Attention This is an overview of the program. The course sequencing is meant to serve as a guideline for your semester planning. Please note that the scheduling of courses, program sequencing and curriculum are subject to change.

The degree is designed for students interested in the computer video game and simulation industries or related fields. Program work introduces students to core principles of game design, along with a strong foundation in the digital arts concepts and techniques necessary to create artistic assets. This degree can be used for transfer to a four-year institution or to prepare graduates for entry-level work in a variety of positions including, but not limited to, animator, 2D sprite artist, 3D modeler, texture artist, character rigger, game-environment designer, and user experience designer. Students utilize industry-standard software and game engines, produce game assets and animations, and gain practical experiences working with programming students in team environments to produce game and simulation projects. Effective project management techniques are used as games are developed collaboratively. Skills learned in this degree may be leveraged into other artistic careers or fields of study.

Upon successful completion of this program, graduates will be able to:

  • transfer to a four-year college or university for further study.
  • design engaging mechanics and systems for game projects.
  • develop user experiences in a computer video game, from concept to completion, using two- and three dimensional game engines in a team-based work environment using appropriate project management techniques.
  • create visual artistic assets for use in computer game and simulation projects, often developed collaboratively with the programming track students.
  • produce effective and efficient 3D models and textures for use in game projects.
  • understand and implement the Principles of Animation, in both two- and three-dimensional animation. Transfer information for this program is on file in the Transfer Center. For more information, contact an academic advisor or counselor.
First Semester
Course Number Course Name Course Credits
ART 107 Digital Design 3
ART 107 Drawing 1 3
CIS 105 Introduction to Computers and Applications 3
CIS 112 Computational Thinking and Programing Logic 3
ENG 105 Research and Composition 3
Semester Total 15
Second Semester
Course Number Course Name Course Credits
ART 118 2D Game and Simulation Graphics 3
ART 132 Principles of 3D Modeling and
Texturing
3
CIS 118 Game and Simulation Programming Fundamentals 3
CIS 133 User Experience Design 3
ENG 106 Introduction to Literature 3
Semester Total 15
Summer Semester
Course Number Course Name Course Credits
Elective Humanities/Social Science 3
Third Semester
Course Number Course Name Course Credits
ART 181 Advanced Modeling 3D Modeling and Texturing 3.5
ART 247 Intro to Animation 3
CIS 114 Intro to Game Design 3
CIS 180 Introduction to Project Management  3
Elective Mathematics 3
Semester Total 15.5
Fourth Semester
Course Number Course Name Course Credits
ART 251 Character Rigging and Animation  3
DMP 116 Sound Design for Animation  3
Elective Physics  4-5
Elective Humanities/Social Science 6
Semester Total 16-17
Credit Total 62.5-63.5

*Recommended Free Electives – ART 109, ART 110, ART 251, ART 252, CIS 155, DMP 116, BUS 248.

Students should consult the catalog of the four-year college or university to which he or she plans to transfer to ensure that degree requirements are being properly met.

Transfer information for this program is on file in the Transfer Center. For more information, contact a faculty advisor or counselor.