Computer Generated Animation and Digital Arts A.A.S. (CGA)
*This is an overview of the program. The course sequencing is meant to serve as a guideline for your semester planning. Please note that the scheduling of courses, program sequencing and curriculum are subject to change.*
This program is designed for students interested in the animation and digital arts industries. Potential career paths in this field include, but are not limited to, animator, 3D modeler, visual effects artist, photographic and video composer, and motion graphics artist. Students are given a foundation in traditional art, as well as focused education in digital arts, utilizing industry-standard software, hardware and production techniques to gain practical experience producing digital artwork, whether static or in motion.
While students may pursue the program of study in order to transfer to other institutions, the degree is designed to allow for portfolio development, leading to entry-level employment in the digital arts field. If students wish to transfer to a four-year college or university, they should contact the potential transfer institution and an advisor to determine the best electives to be taken.
Upon successful completion of this program, graduates will be able to:
- demonstrate effective oral, written, and visual communication skills.
- demonstrate computer literacy.
- utilize knowledge in the principles of design and color theory
- convey ideas and develop concepts through the use of drawing and digital visualization.
- implement the principles of animation in both two-dimensional and three-dimensional animated projects.
- create effective and efficient 3D models, textures, and scenes.
- integrate animated and video footage with graphics, computer-generated visuals, and sound tracks.
- create work to be included in a demo reel or portfolio, in order to seek entry-level employment or continue education.
|Computer Generated Animation and Digital Arts A.A.S. (CGA)|
|ART 107||Digital Design||3|
|CIS 112||Computational Thinking and Programming Logic||2|
|ART 108||Two-Dimensional Design||3|
|ART 111||Color Theory||3|
|ENG 105||College English I||3|
|ART 132||Principles of 3D Modeling and Texturing||3|
|ART 110||Drawing I||3|
|SOC 155||Mass Culture||3|
|ENG 107||Technical Writing||3|
|ART 109||Motion Graphics||3|
|ART 247||Introduction to Animation||3|
|ART 181||Advanced 3D Modeling and Texturing||3|
|ART 251||Character Rigging and Animation||3|
|ART 252||Computer Generated Dynamic Simulations||3|
|DMP 116||Sound Design for Animation||3|
|Elective**||Digital Arts Elective||3|
|Elective+||General Education Electives||3|
*Except for MAT 105, no mathematics courses numbered below 150 will fulfill the mathematics requirement. Students need to check mathematics requirements at transfer institutions before enrolling in a mathematics course, in order to ensure that the most appropriate course is taken.
+ Recommended General Education electives: ART 101; CMN 105, 112.
**Digital Arts Elective must be chosen from the following courses: ART 128, ART 135, ART 210, ART 248, ART/CIS 258, DMP 121, DMP 205.