Computer Game and Simulation Development - Digital Arts Track A.A. (CGSA)

*This is an overview of the program. The course sequencing is meant to serve as a guideline for your semester planning. Please note that the scheduling of courses, program sequencing and curriculum are subject to change.*

This degree program is designed for students interested in the computer video game and simulation industries. Program work introduces students to core principles of game design, followed by a strong foundation in the digital arts concepts necessary to create artistic assets. The degree will prepare students for transfer to a four-year college or university. Students utilize industry-standard software and game engines, produce game assets and animations, and gain practical experience working with programming students in team environments to produce game and simulation projects. Effective project management techniques are used as games are developed collaboratively. Skills learned in this degree may be leveraged into other artistic careers.

While some students may pursue the program of study for personal enrichment and portfolio development, rather than transfer, the degree is designed for students preparing to enter a program leading to a baccalaureate degree at a four-year college or university.

Program Objectives
Upon successful completion of this program, graduates will be able to:
       • transfer to a four-year college or university for further study

  • Design engaging mechanics and systems for game projects.
  • Develop user experiences in a computer video game, from concepts to completion, using two- and three-dimensional game engines in a team-based work environment using appropriate project management techniques.
  • Create visual artistic assets for use in computer game and simulation projects, often developed collaboratively with the programming track students.
  • Produce effective and efficient 3D models and textures for use in game projects.
  • Understand and implement the Principles of Animation, in both two- and three-dimensional animation.

 

Computer Game and Simulation Development - Digital Arts Track A.A. (CGSA)
First Semester   Credits
ART 107 Digital Design 3
CIS 105 Introduction to Computers and Applications 3
CIS 112 Computational Thinking 2
CIS 180 Intoduction to Project Management 3
ENG 105 College English I 3
  Semester Total 14
     
Second Semester    
ART 118 Introduction to Game and Simulation Graphics 3
ART 132 Principles of 3D Modeling and texturing 3
CIS 118 Game and Simulation Programming Fundamentals 3
CIS 133 User Experience Design 3
ENG 106 College English II 3
  Semester Total 15
     
Third Semester    
ART 181 Advanced Modeling 3D Modeling and Texturing 3
ART 247 Intro to Animation 3
CIS 114 Intro to Game Design 3
MAT 160 College Algebra or higher 3
Elective Humanities/Social Science 3
  Semester Total 15
     
Fourth Semester    
ART 209 Computer Game and Simulation Art Capstone 3
or CED 272 Internship  
Elective Physics 4-5
Elective Humanities/Social Science 6
Elective* Free Elective 3
  Semester Total 16-17
  Credit Total 60-61

* Recommended Free Electives - ART 109, 110, 251; CIS 155; DMP 116; BUS 248.

Students should consult the catalog of the four year college or university to which he or she plans to transfer to ensure that degree requirements are being properly met.

Transfer information for this program is on file in the Transfer Center. For more information, contact a faculty advisor or counselor.