This degree is designed for students preparing to enter a program leading to a baccalaureate degree at a four-year college or university. Game design and development course work along with programming skills in scripting languages, C++, and Objective-C may lead the graduate into programs of study including Game Programming and Simulation Development, Computer Science, Information Systems, or other technology degrees. Students utilize industry-standard development environments, two-dimensional graphics software, scripting languages, as well as two- and three-dimensional game engines to develop games and simulations in a team environment for both the personal computer and mobile platforms. Effective project management techniques are used as games are developed collaboratively.
Program Objectives
Upon successful completion of this program, graduates will be able to:
• transfer to a four-year college or university for further study
• identify the various roles, genres, and historical influences within the game industry
• design and program user experiences in computer video games from concept to completion using two- and three-dimensional game engines in a team-based work environment using appropriate project management techniques
• develop simple art and sound assets and incorporate them into games designed and developed collaboratively with the digital art track students
• develop applications in scripting languages, C++, and Objective-C
| First Semester | Credits | |
|---|---|---|
| CIS 105 | Intro to Computers and Applications | 3.5 |
| ART 107 | Digital Design | 3 |
| CIS 114 | Intro to Game Design | 3 |
| ENG 105 | College English I | 3 |
| MAT 160 | College Algebra or higher | 3 |
| Semester Total | 15.5 | |
| Second Semester | ||
| ART 118 | Intro to Game and Simulation Graphics | 3 |
| CIS 118 | Game & Simulation Programming Fundamentals | 3 |
| CIS 133 | User Experience Design | 3 |
| ENG 106 | College English II | 3 |
| DMP 116 | Sound Design for Animation | 3 |
| Semester Total | 15 | |
| Third Semester | ||
| CIS 155 | Intro to Computer Science - Structured Programming C++ | 3.5 |
| Elective | Free elective** | 3 |
| Elective | Humanities/Social Science | 3 |
| CIS 180 | Intro to Project Management | 3 |
| Elective | Physics | 4-5 |
| Semester Total | 16.5-17.5 | |
| Fourth Semester | ||
| CIS 222 | Software Development for Mobile Devices | 3.5 |
| CIS 165 | Data Structures C++ | 3.5 |
| CIS 209 | Computer Game and Simulation Programming Capstone | |
| or | ||
| CED 272 | Internship | 3 |
| Elective | Humanities/Social Science | 3 |
| Semester Total | 13 | |
| Credit Total | 60-61 |
** recommended free electives: CIS 255, ART 132, ART 248, BUS 248, DMP 116
Students should consult the catalog of the four-year college or university to which he or she plans to transfer to ensure that degree requirements are being properly met.
Transfer information for this program is on file in the Transfer Center. For more information, contact a faculty advisor or counselor.